# Game designer Jason Rohrer designs a game meant to be played 2,000 years from now

Published: 2013-06-16
Tags: link, game design, jason rohrer

<p>And it's very likely we never know how good the game is, but it will make one heck of a discovery - not that future Google won't spoil the surprise of course :). The creator, <a href="http://en.wikipedia.org/wiki/Jason_Rohrer">Jason Rohrer</a> also seems like an interesting guy and as I was look for more information I noticed it's not the first time I mentioned or read about stuff he did, as he is the creator of <a href="http://en.wikipedia.org/wiki/Chain_World">Chain World</a>&nbsp;which, on it's own, it's another great story :)</p>
<blockquote><p>The designer of&nbsp;<i>Passage</i>,&nbsp;<i>The Castle Doctrine</i>&nbsp;and&nbsp;<i>Diamond Trust of London</i>, Jason Rohrer, has developed a game designed to be played by people he'll never know. Rohrer hasn't played it himself, he says, and has buried the game — designed to survive thousands of years — in the Nevada desert, making it likely that no one will ever play it.</p></blockquote>
<p>Story by the <a href="http://www.polygon.com/2013/3/28/4157884/game-designer-jason-rohrer-designs-a-game-meant-to-be-played-2000">Polygon</a> : <a href="http://www.polygon.com/2013/3/28/4157884/game-designer-jason-rohrer-designs-a-game-meant-to-be-played-2000">Game designer Jason Rohrer designs a game meant to be played 2,000 years from now, hides it in desert</a></p>
